The Opinionator

Recent Articles

  • New York Times Magazine
    December 24, 2006. "The Right Has a Jailhouse Conversion": "The G.O.P., the party of Richard Nixon's 1968 law-and-order campaign and the Willie Horton commercial, is beginning to embrace the idea that prisoners have not only souls that need saving but also flesh that needs caring for in this world."
  • Wilson Quarterly
    Summer 2006. "Playing With Our Minds": "The important thing to find out about video games isn't whether they are teachers. 'The question is,' as game designer Raph Koster writes in A Theory of Fun for Game Design, 'what do they teach?' "
  • Wired
    December 2005. "To Boldly Go Where No Fan Has Gone Before": On Star Trek New Voyages, Captain Kirk "is a professional Elvis impersonator, with muttonchops and a hornlike pompadour, who lives in nearby Ticonderoga. Spock works at a Virginia videogame store. And McCoy is an Oregon urologist." Chekov? Still Walter Koenig, the actor from the original series.
  • Radar
    Sept/Oct 2005. "Last Man Standing": "While some Democrats remain skeptical of candidate Hillary's chances in a general election, Republicans have grasped her biggest strength: The former first lady may be the only Democrat man enough to take back the White House."
  • Legal Affairs
    Sept/Oct 2005. "On paper Paul Clement should be one of the capital's most divisive--if not reviled--lawyers. Instead, he looks to be one of the few members of the Bush administration who will leave office more respected by Democrats than when he started."
  • Wired
    August 2005. Is EverQuest a game, like Monopoly, or a place, like Canada?
  • Slate
    My old stomping grounds. My most recent contributions are a few "Gaming" columns, including this August 12, 2005, examination of Islamic video games.
  • Washington Post
    Book reviews, including Edward Klein's The Truth About Hillary and Byron York's The Vast Left Wing Conspiracy.
  • Boston Globe
    Sunday "Ideas" section, June 26, 2005. "Rather than providing a blueprint for how to match the Republicans' financial muscle, was the 2004 election a special case, a windfall that Democrats should not expect to be repeated?"
  • New York magazine
    April 18, 2005. "What’s emerged from Sy Hersh’s numerous speaking engagements—dozens of speeches last year, he says, which have drawn as much as $15,000 per university lecture—is a vast, tantalizing trove of what might be termed Hersh apocrypha: unpublished tales of official screwups, ideological intrigue, cover-ups, and government lies that have an influential—and growing—public life of their own."

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August 13, 2006

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Comments

Russell Gifford

Just finished your article "Are Video Games Evil?" in the Summer 2006 Wilson's Quarterly, and was looking for the online link. I'm sending the link to my longtime gaming buddies (a mixture of ages, with board gamers, video gamers and role players) and hoping to promote some insightful discussion from them.

But, as I've found you, let me say I found your article intriguing. I was also extremely impressed by the surprising (and likely very accurate) conclusion on what seemed an almost tangential thread at the start.

As a longtime paper/board gamer who started with the earliest computer games, I've been torn on what the last ten years of video games REALLY teach.

As all good trainers know, games of any sort are always excellent vehicles to convey information. But we are also aware all games teach at a multitude of levels. Thus I found your conclusion chilling and thought provoking.

However, I would also like to ask, as gamers we frequently 'game the system' - learning to 'win' by playing the loopholes in the game/system rather than playing as 'designed.' I generally find that's the lesson most gamers will take to heart - even if it obscures the intended message the game was meant to convey.

Is my experience not the norm? If you do agree, does it still fit with your premise, or in any way mitigate your conclusion?

Also, the issue many might have expected you to face head on in this article - does violence in video games teach violence? Or more to the point, does the violence in video games inure players to violence? – is not really answered, is it? I realize there is not necessarily a difinitive answer, but what are your thoughts? I am assuming you held that out in an effort to keep a lid on the length of the article and not cloud your main point. But with the space afforded by your blog, would you care to expand on that theme? I'd enjoy reading your thoughts on that, since video games are not my primary method of gaming.

Either way, thank you again for an excellent and insightful article.

Russ Gifford

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