Many people, particularly new acquaintances, ask me what I write "about," and I'm usually at a loss for a universal field theory that incorporates everything from Calvin and Hobbes to presidential campaigns. Lately, I've been toying with responding that I write about news and politics, but my "20 percent time" is spent on geek culture, broadly defined. In that spirit, here's my review of The Godfather: The Game, which Slate published last week. I use the game to examine the often-misunderstood relationship between rules and fiction in video games.
Shorter Slate: "The difference between The Godfather, the movie, and The Godfather: The Game is best illustrated by their final scenes. In the movie, you see Michael, the new Corleone don, from the perspective of Kay Adams as a door slowly closes in her face. In the game, you walk through the door toward Michael, and he slowly reaches out to hug you."
Recycled Slate reviews: King Kong, Blitz: The League, Xbox Live.